• facebook
Author: Oleksandr Kutianin
Institution: National Technical University “Kharkiv Polytechnic Institute”
ORCID: https://orcid.org/0000-0002-9159-0450
Year of publication: 2021
Source: Show
Pages: 134-147
DOI Address: https://doi.org/10.15804/ksm20210307
PDF: ksm/31/ksm3107.pdf

In studying the game as a social phenomenon, it is often difficult to leave the sociological approach within the scope of scientific knowledge. This happens due to the multiparadigmality of sociology and, therefore, a range of oppositions in the definition of the game. The role of consciousness in the game, the relationship between the concepts of game and freedom, a whole series of scientific categories (language game, wordplay, political game), which were introduced in the conceptual and categorical framework of some scientific disciplines, pose a difficult task for sociologists to conceptualize and study the game phenomenon. In terms of the article, the author puts forward the category “game attribute” as an element of game interaction. It is suggested that an attribute of game interaction to be included, systematized and classified in such a category. This approach to the theoretical development of the game phenomenon allows researchers to set a wide variety of applied problems, stimulates the advancement of an interdisciplinary paradigm in the sociology of games, and potentially can contribute to its institutionalization.


  • Bateson G. (1955). A Theory of Play and Fantasy. Psychiatr Res Rep Am Psychiatr Assoc. PP. 69–71. [in English]
  • Bodrijâr Ž. (2000). Soblazn. [Temptation]. Moscow: Ad Marginem. P. 123 [in Russian]
  • Clemenson G.D., Stark C.E.L. (2015). Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory. The Journal of Neuroscience, December 9. P. 16116 – 16125 [in Eng­lish]
  • Cole S.W., Yoo D.J., Knutson B. (2012). Interactivity and Reward-Related Neural Activation during a Serious Videogame. – PLoS ONE 7(3) [in English]
  • Fink É. (1988). Osnovnye fenomeny čelovečeskogo bytiâ. Bytijnyi smysl i stroj čelovečeskoj igry. [Basic phenomena of human existence. Ex­istential meaning and structure of human play]. Problemy čeloveka v zapadnoj filosofii. Moscow. P. 361. [in Russian]
  • Gadamer H.-G. (1988). Istina i metod: Osnovy filosofskoj germenevtiki. [Truth and method: foundations of philosophical hermeneutics]. Mos­cow: Progress. P. 78. [in Russian]
  • Goffman E (1967). Where the Action Is. Interaction Ritual: Essays on Face-to-Face Behavior. New York: Panteon Books. P. 149–270.
  • Hёjzinga J. (2011). Homo ludens. Čelovek igraûŝij. [Homo ludens. Playing man]. St. Petersburg: Izdatel’stvo Ivana Limbaha. P. 416. [in Russian]
  • Kajua R. (2007). Igry i lûdi. Stat`i i éssé po sociologii kul`tury. [Games and people. Articles and essays on the sociology of culture]. Moscow: OGI. P. 45. [in Russian]
  • Kokkinakis A.V., Cowling P.I., Drachen A., Wade A.R. (2017). Exploring the relationship between video game expertise and fluid intelligence. PLoS ONE 12(11). [in English]
  • Kravčenko S.A. (2002). Igraizaciâ rossijskogo obŝestva (k obosnovaniu novoj sociologičeskoj paradigm). [Playfication of Russian society (to update a new sociological paradigm)]. Obŝestvennye nauki i sovre­mennost`. Moscow: Nauka. PP. 143–155. [in Russian]
  • Kutas É. (2012). Igrovaâ deâtel`nost` vzroslyh: “game” i “play”. [Game activity of adults: “game” and “play”]. Aktual`nye problemy sociolizacii molodёžy. Minsk: BGU. [in Russian]
  • Merry S., Stasiak K., Shepherd M., Frampton C., Fleming T., Lucassen M. (2012). The effectiveness of SPARX, a computerised self help in­tervention for adolescents seeking help for depression: randomised controlled non-inferiority. The BMJ2012;344:e2598. [in English]
  • Primack B.A., Carroll M.V., McNamara M., Klem M.L., King B., Rich M., Chan C.W., Nayak S. (2012). Role of video games in improving health-related outcomes: A systematic review. American Journal of Preven­tive Medicine. PP. 630–638. [in English]
  • Šûс A. O množestvennosti real`nostej. [About multiplicity of realities]. Sociologičeskoe obozrenie, tom 3, #2. Moscow. PP. 3–34 [in Russian]

Wiadomość do:



© 2017 Adam Marszałek Publishing House. All rights reserved.

Projekt i wykonanie Pollyart