The Analysis of Selected Motivational Mechanisms in Gamification of Higher Education

  • Author: Katarzyna Skok
  • Institution: Faculty of Education, University of Bialystok, Białystok
  • ORCID: https://orcid.org/0000-0002-1309-9674
  • Year of publication: 2022
  • Source: Show
  • Pages: 186-201
  • DOI Address: https://doi.org/10.15804/kie.2022.04.11
  • PDF: kie/138/kie13811.pdf

One of the innovative perspectives to increase student involvement is gamification. The article aims to analyse selected motivational mechanisms in the context of gamification tools. The pragmatic nature of students (obtaining a better final grade, improving the organisation of the learning process) is compared with players’ experiences and the offered gamification models. While students’ goals relate mainly to effectiveness (study certificates, practical skills and knowledge with minimum effort), games are process-oriented (fun, engagement). The paper states that the differences may be apparent and proposes motivational tools that can make learners’ experience resemble players’ one. Particular attention is paid to the art of failure, autonomy, community and mandatory fun, which are discussed from the perspective of the theory of self-determination (competence, autonomy, relatedness) and cognitive dissonance (effort justification, insufficient punishment, counter-attitudinal advocacy paradigm). The article advocates voluntary participation or at least the choice of different educational paths and tools. Secondly, the paper encourages implementing features enabling students stress-free freedom to experiment and experience failure.

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