- Author:
Bartosz Wypych
- Institution:
Nicolaus Copernicus University in Toruń (Poland)
- Year of publication:
2013
- Source:
Show
- Pages:
163-184
- DOI Address:
http://dx.doi.org/10.15804/ppsy2013011
- PDF:
ppsy/42/ppsy2013011.pdf
The question of discrimination, as far as it is considered in the field of philosophy, cannot be perceived as a problem which can be effectively combated. Even the most precise diagnosis of human nature will not restrain people from defining others as evil and inferior. The most universal and spacious conventions, declarations, cards or bills will not solve the problem either. They can be regarded as an example of applied philosophy at most. On the other hand, we should pose the question what the world would look like if political pragmatism were the main obligatory rule. Thus, the situation finds us between philosophical wishful thinking about a global order free from discrimination and macro – or micropolitical pragmatism.
- Author:
Oleksandr Kutianin
- E-mail:
alex.kutyanin@gmail.com
- Institution:
National Technical University “Kharkiv Polytechnic Institute”
- ORCID:
https://orcid.org/0000-0002-9159-0450
- Year of publication:
2021
- Source:
Show
- Pages:
134-147
- DOI Address:
https://doi.org/10.15804/ksm20210307
- PDF:
ksm/31/ksm3107.pdf
In studying the game as a social phenomenon, it is often difficult to leave the sociological approach within the scope of scientific knowledge. This happens due to the multiparadigmality of sociology and, therefore, a range of oppositions in the definition of the game. The role of consciousness in the game, the relationship between the concepts of game and freedom, a whole series of scientific categories (language game, wordplay, political game), which were introduced in the conceptual and categorical framework of some scientific disciplines, pose a difficult task for sociologists to conceptualize and study the game phenomenon. In terms of the article, the author puts forward the category “game attribute” as an element of game interaction. It is suggested that an attribute of game interaction to be included, systematized and classified in such a category. This approach to the theoretical development of the game phenomenon allows researchers to set a wide variety of applied problems, stimulates the advancement of an interdisciplinary paradigm in the sociology of games, and potentially can contribute to its institutionalization.