Author: Tomasz Huk
E-mail: tomasz.huk@us.edu.pl
Institution: University of Silesia in Katowice
Year of publication: 2019
Source: Show
Pages: 160-169
DOI Address: https://doi.org/10.15804/tner.2019.55.1.13
PDF: tner/201901/tner5513.pdf

The article presents a meta-analysis of the social context of benefits achieved by people in a new, yet not well-researched activity in electronic sports. The presented historical background of eSport and the dilemmas of the highly polarised scientific community, in which there are as many supporters as opponents of the recognition of eSport as a sport, have become a basis for describing this phenomenon in the context of the theory of use and gratification. Thus, based on the few eSport studies carried out, the human benefits related to cognitive and social development, identity development and participation in entertainment were determined.

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